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群力考卷·2024届高三第四次·模拟卷(四)英语(新高考)试题
群力考卷·2024届高三第四次·模拟卷(四)英语(新高考)试题正在持续更新,目前金太阳答案为大家整理了相关试题及答案,供大家查缺补漏,高效提升成绩。
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1、群力考卷答案2024高三联考卷
2、群力试卷高三2024
3、群力考卷2024高三第一次
4、群力考卷答案2024高三联考卷
DOne of the biggest challenges that traditional educators face is how to unlockstudents'love of learning.Once students overcome their fear or unwillingness,they will be on the track of becoming motivated learners.In order to help students discover the joy in learning,some teachers areturning to a simple but effective strategy called gamification-using game-relatedelements such as activities and rewards to promote students'engagement in class.With an origin in educational psychology,this approach is designed to reachstudents by making the learning process funny and interesting.What's more,researches show that gamification can also make assignmentsless stressful.Without too much pressure,students will associate learning withcuriosity and joy.Accordingly,they feel like continuing the journey becausepositive feelings have boosted their confidence.But like any other strategies,gamification has its drawbacks when usedincorrectly.It is very likely that some students only focus on winning rewards buthave no interest in understanding concepts or learning new skills-exactly theopposite of the desired outcome.To avoid this,teachers can help preventstudents from becoming wrongly motivated by choosing suitable rewards.Insteadof class parties or snacks,try rewards that help students develop a passion foracademic subjects.For example,have students earn points towards a class field trip by behavingand doing their assignments,or pair subjects that a student dislikes with funbooks or activities to encourage motivation.That way,they associate fun withreading,math,or other skills.More examples include competing on aleader-board,holding a talent show,or playing other team-building games.Allactivities and rewards need to be carefully selected and well arranged.If you're having a hard time getting your class interested in learning,talk withthem together or individually about what motivates them and include it into yourstudent engagement strategies.12.What can we learn about gamification from the first two paragraphs?
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